Category: Game Engine

kaliedo

The Past is a Word I Can’t Spell

INTRO I love making stuff, especially stuff that bends the rules of what we think of as archaeology, design or games. Recently a really awesome mini-jam caught my…

Media, Language and Archaeological Narratives – An Experiment With Conference Papers In Twine

At the recent DHIS conference – held at the University of York – I presented a somewhat experimental paper which aimed to discuss and illustrate the ways in…

Oh! The Places You’ll Go! (In Outerra)

Today was my day, I was off to great places. The DEM was ported, and the terrain populated. But as soon as it started, work came to a…