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Part I: Come on and Slam and Welcome to Game Jams.

From the 26th till the 29th I was busy having the time of my life pursuing some initial PhD research (into game development practices and what it means…

Dave Mc D: Accuracy Part IV: Summary

For the last few weeks Dave has been taking us through terminology, constraints and workflows as related to accuracy of heritage in 3D capturing, processing and rendering. In…

Dave McD: Accuracy Part III Workflow

Somewhat ashamedly Dave sent this instalment through at the end of last week, but due to me (uncharacteristically) being away from my keyboard I have only just got…

Dave McD: Accuracy Part II: I AM THE LAW!

This week Dave gives us some background info on how legal bits and bobs might interfere with reproducing places or textures “accurately”. This is something which a number…

ASA 2015: Conference Paper

Alongside the poster (which you can read about in my previous post HERE) I also presented a paper at ASA 2015 on the “Archaeology of Elegy“. The overall…

ASA 2015: Poster Competition

From the 10th to the 13th I was in beautiful Edinburgh for the 3rd Annual Student Archaeology conference, presenting the poster (shown below) and a paper (to be…

Dave McD: Accuracy?! Part 1: A Passing Thought.

Hi all! Dave is back again for a guest post on accuracy – please do feel free to comment or discuss as Dave would love to hear your thoughts…

Ludolunch

Over the weekend I was hanging out with my long-time fave Australian Matt (who we should all congratulate for being amazingly clever and getting a job in Leeds…

Moesgaard Museum – Some Reflections From The First Half of the Second Half Of Day 1.

Intro The first part of the second part of my first day (the first part of the first day – great naming conventions, I know, can be found…

Moesgaard Museum – Some Reflections From The First Half Of Day 1.

I have been hanging out in the Moesgaard Archaeological Department Attic for the past 7 days – in part to attend and present at the fantastic “3D Knowledge Production…